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* Name: Reman Scythe Class Battle Cruiser
*
* Version: 1.0
*
* Game: Armada
*
* Model Credits:
*    -  Ship Concept and Design: Fallen Warrier and Atolm/Azel
*    -	Mesh and Textures: Pepperman
*    -	Poly Count: 1900
*    -  Texture Maps: One 1024 x 1024 texture map; and one 256 x 256 texture map
*
* Wireframe, Build Buttons and Object Definition Files (ODFs):
*     - Activision and Mad Doc Software
*     -	Pepperman
*
* Other textures:
*    -  Activision and Mad Doc Software
*    -  Reman weapon textures by Rake
*	  + Homepage: http://www.strategyplanet.com/starmada/weapons
*         + Contact: rake@strategyplanet.com
*
* Audio Files:
*    -  Star Trek Nemesis (TMP)
*    -  Star Trek Aramda II (Video Game) //Activision
*
********************************************************************************************
Introduction

After the colonization of Crateris, the Reman Scythe Class battle cruiser was built in secret 
with the aid of the Tal Shair.  The Scythe Class incorportes technology and weaponary from the 
Scimatar program.  Multiple pulse disruptor cannons and photon torpedo launchers make her quite 
formable in battle.   

Setup Instructions:
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1.  Download file
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Download file, virus check and extract files to a known location other than
the Armada directory

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2. Copy files
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Copy the model files (i.e., *.SOD) to your SOD Directory
  C:\Program Files\Activision\Star Trek - Armada\SOD

Copy the object definition files (i.e.,*.odf) to the addon directory
  C:\Program Files\Activision\Star Trek - Armada\addon

Copy the texture files (i.e., *.tga) to your textures directory
  C:\Program Files\Activision\Star Trek - Armada\Textures\RGB

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3. Mod the ship files and make it buildable by the shipyard
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Open the Romulan shipyard odf file (e.g., ryard2.odf) and insert a 
new builditem under the construction parameters:

// Construction Parameters
buildItemX = "rwarbat"

Where X is the next available number in the sequence.

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4. Mod the appropriate Techfile files
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Open an appropriate techtree file (e.g., tech1.tt is for standard tech mode)
and add the following lines.  

rwarbat.odf  0
grmcloak.odf 0

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5. Mod the Gui_global.spr to add build buttons and wireframes
==========================================================================

Open the gui_global.spr file located in the Sprites
folder and add the following lines under respective headings  

  C:\Program Files\Activision\Star Trek - Armada\Sprites

# Romulan build buttons
@reference=64

b_rwarbat		gbrwarbat	0	0	64	64
b_grmcloak		gbrmcloak	0	0	64	64

# Reman Wireframes
@reference=256
@tmaterial=interface

rwarbatw1			rwarbatwf		80	0	80	80		
rwarbatw2			rwarbatwf		0	80	80	80		
rwarbatw3			rwarbatwf		80	80	80	80		
rwarbatw4			rwarbatwf		160	0	80	80		
rwarbatw5			rwarbatwf		0	0	80	80	

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6. Modify the weapons sprite (i.e., weapon.spr) to add weapon references
==========================================================================

Open the weapon.spr file located in the Star Trek - Armada\Sprites folder.

Add the following linesfor the respective headers:

@reference=256
@tmaterial=additive

# Reman Disruptor Cannon
remdpt		wscpulse1		0	0	256	172

@reference=128
@tmaterial=additive

# Reman Warbird Photon Torpedo
remtorp		remtorp			64	0	32	32	@anim=photanim

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7. Mod the damage sprite (i.e.,damage.spr) to add/upgrade damage mechanisms
==========================================================================

Open the damage.spr located in the Sprites folder.

  C:\Program Files\Activision\Star Trek - Armada\Sprites

Add the following lines:

@reference=128
@tmaterial=additive
origin		xspark01		0	0	32	32	@anim=tex4x4

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8. Have fun with the Reman Scythe Class Battle Cruiser
==========================================================================

I hope you enjoy this addition to ST Armada.  Have fun.

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9. Contact Info
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Feel free to drop me a line and let me know what you thought of the addon.

pepperman35@hotmail.com

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10. Uninstall Info
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Reverse the steps above to remove this ship.

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11.  Permission.
==========================================================================

You have my permission to use this in your modding endeavors.  I only ask 
that you do the right thing by crediting those involved.

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12. Legal
==========================================================================

This material is not made or supported by Activision or MAD DOC Software. This material 
is freeware and may not be use for commercial purposes!  By installing this addon, you 
(the user) agree to and assume all risks of said addon.  As a result, I take no
responsibility for any damages that may occur to your game, mod or hardware.

Star Trek and related marks are trademarks of Paramount Pictures. Activision is a 
registered trademark of Activision, Inc.  All right reserved.  All other trademarks
and trade names are the properties of their respective owners.
